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Setby Hero

A logistics landing hero: split-text headings, a rotating badge, and a WebGL depth-map image that parallaxes against the cursor.

Setby Logistics
Mission

At Setby, we're on a mission to bring life into every space — just like sunlight breaking through a window.

What is Setby
GuaranteedSecurity
On TimeDelivery
24/7Support
Real TimeTracking

Precision

//since 2020

SETBY LOGISTICS • SETBY LOGISTICS •
Lets get your cargo

500+

Deliveries (mostly on time)

50+

Cities served

99%

Packages that arrive intact

Delivery

Installation

  1. 1. Install the dependencies.

    terminal
    npm install gsap @gsap/react lucide-react clsx tailwind-merge
  2. 2. Add the cn helper, if you don't already have it.

    lib/utils.ts
    import { clsx, type ClassValue } from "clsx";
    import { twMerge } from "tailwind-merge";
    
    export function cn(...inputs: ClassValue[]) {
      return twMerge(clsx(inputs));
    }
  3. 3. Copy the component into your project.

    components/ui/setby-hero.tsx
    "use client";
    
    import { forwardRef, useEffect, useImperativeHandle, useRef, useState } from "react";
    import { ArrowRight, Menu } from "lucide-react";
    import gsap from "gsap";
    import { cn } from "@/lib/utils";
    import DepthImage from "@/components/ui/setby/depth-image";
    import SplitText from "@/components/ui/setby/split-text";
    import RotatingBadge from "@/components/ui/setby/rotating-badge";
    import Stats from "@/components/ui/setby/stats";
    import MissionBar from "@/components/ui/setby/mission-bar";
    import SpecBadge from "@/components/ui/setby/spec-badge";
    
    const LOADER_DELAY = 0;
    const HEADER_DURATION = 1;
    const IMAGE_DURATION = 1;
    const TEXT_DURATION = 1;
    const TEXT_CHAR_STAGGER = 0.05;
    const LOADER_EASE = "sine.inOut";
    
    // Dispatched by the page's <StairsPreloader> at 70% of its run — see
    // templates/preview/setby.astro. Standalone usages (e.g. the component doc
    // page) have no preloader to dispatch it, so a short fallback kicks in.
    const HERO_READY_EVENT = "setby:hero-ready";
    const HERO_READY_FALLBACK_MS = 400;
    
    // On the very first scroll, the hero's foreground content vanishes off the
    // top of the section in one shot (not tied to scroll distance) — the
    // per-element stagger below is what makes it read as a cascade rather than
    // everything snapping away in lockstep. Scrolling back to the top reverses it.
    const DISAPPEAR_DISTANCE = 320;
    const DISAPPEAR_STAGGER_MS = 60;
    
    const links = [
      { label: "About Us", href: "#about" },
      { label: "Services", href: "#services" },
      { label: "FAQ", href: "#faq" },
      { label: "Reviews", href: "#reviews" },
    ];
    
    export interface SetbyHeroHandle {
      /** 0 = white container fully shown, 1 = fully faded to reveal the orange one underneath. */
      setContainerFade: (progress: number) => void;
    }
    
    const SetbyHero = forwardRef<SetbyHeroHandle, { height?: string }>(function SetbyHero(
      { height = "100vh" },
      ref
    ) {
      const sectionRef = useRef<HTMLElement>(null);
      const headerRef = useRef<HTMLElement>(null);
      const imageRef = useRef<HTMLCanvasElement>(null);
      const orangeImageRef = useRef<HTMLCanvasElement>(null);
      const sinceRef = useRef<HTMLParagraphElement>(null);
      const badgeRef = useRef<HTMLDivElement>(null);
      const ctaRef = useRef<HTMLAnchorElement>(null);
      const statsRef = useRef<HTMLDivElement>(null);
      const precisionRef = useRef<HTMLDivElement>(null);
      const deliveryRef = useRef<HTMLDivElement>(null);
      const missionRef = useRef<HTMLDivElement>(null);
      const secondStateRef = useRef<HTMLDivElement>(null);
      const [scrolled, setScrolled] = useState(false);
    
      useImperativeHandle(
        ref,
        () => ({
          setContainerFade(progress: number) {
            const clamped = Math.min(Math.max(progress, 0), 1);
            if (imageRef.current) imageRef.current.style.opacity = String(1 - clamped);
            if (orangeImageRef.current) orangeImageRef.current.style.opacity = String(clamped);
            // Second hero state (orange container): mission row + spec badges.
            if (missionRef.current) {
              missionRef.current.style.opacity = String(clamped);
              missionRef.current.style.transform = `translateY(${(1 - clamped) * 24}px)`;
            }
            if (secondStateRef.current) secondStateRef.current.style.opacity = String(clamped);
          },
        }),
        []
      );
    
      useEffect(() => {
        const onScroll = () => setScrolled(window.scrollY > 10);
        onScroll();
        // A reload that lands mid-scroll can have the browser restore scroll
        // position a frame (or more) after mount, with no guaranteed "scroll"
        // event in between — re-check once more so this doesn't get stuck
        // showing first-state content while the page is really in state two.
        const raf = requestAnimationFrame(onScroll);
        window.addEventListener("scroll", onScroll, { passive: true });
        window.addEventListener("pageshow", onScroll);
        return () => {
          cancelAnimationFrame(raf);
          window.removeEventListener("scroll", onScroll);
          window.removeEventListener("pageshow", onScroll);
        };
      }, []);
    
      useEffect(() => {
        const y = scrolled ? -DISAPPEAR_DISTANCE : 0;
        // Bottom/right-most elements go first, so it reads as a cascade up and
        // off-screen. Stats keeps its own -50% centering transform as a base —
        // the disappear offset is layered on top rather than replacing it.
        const order: Array<{ el: HTMLElement | null; base?: string }> = [
          { el: deliveryRef.current },
          { el: statsRef.current, base: "translateY(-50%)" },
          { el: ctaRef.current },
          { el: badgeRef.current },
          { el: sinceRef.current },
          { el: precisionRef.current },
        ];
        order.forEach(({ el, base }, index) => {
          if (!el) return;
          el.style.transitionDelay = `${index * DISAPPEAR_STAGGER_MS}ms`;
          el.style.transform = base ? `${base} translateY(${y}px)` : `translateY(${y}px)`;
          el.style.opacity = scrolled ? "0" : "1";
        });
      }, [scrolled]);
    
      const imageEntranceReadyRef = useRef({ hero: false, image: false });
      const tryPlayImageEntrance = () => {
        if (!imageEntranceReadyRef.current.hero || !imageEntranceReadyRef.current.image) return;
        gsap.to(imageRef.current, {
          y: "-4rem",
          duration: IMAGE_DURATION,
          ease: LOADER_EASE,
          delay: LOADER_DELAY / 1000,
        });
      };
    
      const playImageEntrance = () => {
        imageEntranceReadyRef.current.image = true;
        tryPlayImageEntrance();
      };
    
      useEffect(() => {
        // Hidden immediately on mount so nothing flashes visible before the
        // ready cue arrives — only the *reveal* is deferred, not the hiding.
        gsap.set(headerRef.current, { y: "-150%" });
        gsap.set(sinceRef.current, { y: 10, opacity: 0 });
        gsap.set(badgeRef.current, { scale: 0.6, opacity: 0 });
        gsap.set(ctaRef.current, { y: 10, opacity: 0 });
        gsap.set(statsRef.current ? Array.from(statsRef.current.children) : [], { y: 10, opacity: 0 });
    
        let ctx: gsap.Context | undefined;
        let played = false;
        const play = () => {
          if (played) return;
          played = true;
          imageEntranceReadyRef.current.hero = true;
          tryPlayImageEntrance();
    
          ctx = gsap.context(() => {
            gsap.to(headerRef.current, { y: 0, duration: HEADER_DURATION, ease: LOADER_EASE });
            gsap.to(sinceRef.current, { y: 0, opacity: 1, duration: TEXT_DURATION, ease: LOADER_EASE });
            gsap.to(badgeRef.current, { scale: 1, opacity: 1, duration: TEXT_DURATION, ease: LOADER_EASE });
            gsap.to(ctaRef.current, { y: 0, opacity: 1, duration: TEXT_DURATION, ease: LOADER_EASE });
            gsap.to(statsRef.current ? Array.from(statsRef.current.children) : [], {
              y: 0,
              opacity: 1,
              duration: TEXT_DURATION,
              ease: LOADER_EASE,
              stagger: 0.1,
            });
          });
        };
    
        window.addEventListener(HERO_READY_EVENT, play, { once: true });
        const fallback = window.setTimeout(play, HERO_READY_FALLBACK_MS);
    
        return () => {
          window.removeEventListener(HERO_READY_EVENT, play);
          window.clearTimeout(fallback);
          ctx?.revert();
        };
      }, []);
    
      return (
        <section
          ref={sectionRef}
          style={{ height }}
          className="relative w-full overflow-hidden bg-white"
        >
          <header
            ref={headerRef}
            className="relative z-30 w-[92%] max-w-7xl mx-auto pt-6 pb-2 flex items-center justify-between -translate-y-[150%] font-[family-name:var(--font-chivo-mono)]"
          >
            <img
              src="/setby/logo.svg"
              alt="Setby Logistics"
              width={120}
              height={32}
              className="h-7 sm:h-8 w-auto"
            />
    
            <div className="relative flex items-center h-10 sm:h-11">
              <div
                className={cn(
                  "flex items-center gap-6 sm:gap-8 transition-all duration-500 ease-out",
                  scrolled ? "translate-x-4 opacity-0 pointer-events-none" : "translate-x-0 opacity-100"
                )}
              >
                <nav className="hidden md:flex items-center gap-8">
                  {links.map((link) => (
                    <a
                      key={link.href}
                      href={link.href}
                      className="text-sm sm:text-base font-medium text-black hover:opacity-70 transition-opacity"
                    >
                      {link.label}
                    </a>
                  ))}
                </nav>
    
                <a
                  href="#contact"
                  className="h-10 sm:h-11 flex items-center px-5 sm:px-6 bg-black text-white text-sm sm:text-base font-medium hover:bg-black/80 transition-colors"
                >
                  Contact
                </a>
              </div>
    
              <button
                type="button"
                aria-label="Open menu"
                className={cn(
                  "absolute right-0 top-1/2 flex h-10 w-10 sm:h-11 sm:w-11 -translate-y-1/2 items-center justify-center bg-black text-white transition-all duration-500 ease-out",
                  scrolled ? "scale-100 opacity-100" : "pointer-events-none scale-75 opacity-0"
                )}
              >
                <Menu className="h-4 w-4 sm:h-5 sm:w-5" />
              </button>
            </div>
          </header>
    
          <div
            ref={missionRef}
            className="relative z-30 mt-4 w-full transition-[opacity,transform] duration-700 ease-out will-change-transform sm:mt-6"
            style={{ opacity: 0, transform: "translateY(24px)" }}
          >
            <MissionBar />
          </div>
    
          {/* Second hero state (orange container) content — hidden during the
              first state (white container) and faded in together with it. */}
          <div
            ref={secondStateRef}
            className="absolute inset-0 z-20 transition-opacity duration-700 ease-out"
            style={{ opacity: 0 }}
          >
            <span
              className="absolute whitespace-nowrap font-[family-name:var(--font-chivo-mono)] text-xs uppercase tracking-[0.2em] text-gray-400 sm:text-sm"
              style={{ left: "37.3%", top: "10.5%" }}
            >
              What is Setby
            </span>
    
            <SpecBadge
              lines={["Guaranteed", "Security"]}
              left="34.0%"
              top="27.4%"
              direction="up-left"
            />
            <SpecBadge
              lines={["On Time", "Delivery"]}
              left="71.1%"
              top="32.8%"
              direction="up-right"
            />
            <SpecBadge
              lines={["24/7", "Support"]}
              left="57.6%"
              top="66.9%"
              direction="down"
            />
            <SpecBadge
              lines={["Real Time", "Tracking"]}
              left="29.1%"
              top="67.8%"
              direction="up-left"
            />
          </div>
    
          <div
            ref={precisionRef}
            className="absolute top-20 sm:top-24 left-[5%] sm:left-[8%] z-0 transition-[opacity,transform] duration-700 ease-out will-change-transform"
          >
            <SplitText
              text="Precision"
              tag="p"
              textAlign="left"
              className="text-[clamp(3.5rem,9vw,10.5rem)] leading-none font-extrabold text-black font-[family-name:var(--font-plus-jakarta-sans)] select-none whitespace-nowrap"
              splitType="chars"
              from={{ y: 20, opacity: 0.2 }}
              to={{ y: 0, opacity: 1 }}
              duration={TEXT_DURATION}
              ease={LOADER_EASE}
              delay={TEXT_CHAR_STAGGER * 1000}
              staggerFrom={3}
              threshold={0}
              rootMargin="0px"
            />
          </div>
    
          <div className="absolute top-[38%] left-[5%] sm:left-[8%] z-10 flex flex-col gap-6 sm:gap-8">
            <p
              ref={sinceRef}
              className="text-xs sm:text-sm text-gray-400 font-[family-name:var(--font-chivo-mono)] transition-[opacity,transform] duration-700 ease-out will-change-transform"
            >
              //since 2020
            </p>
    
            <div ref={badgeRef} className="transition-[opacity,transform] duration-700 ease-out will-change-transform">
              <RotatingBadge />
            </div>
    
            <a
              ref={ctaRef}
              href="#contact"
              className="inline-flex items-center gap-2 w-fit px-5 sm:px-6 py-2.5 sm:py-3 bg-[#FF5C32] text-white text-sm sm:text-base font-medium hover:bg-[#FF5C32]/90 shadow-sm transition-[background-color,opacity,transform] duration-500 ease-out will-change-transform"
            >
              Lets get your cargo <ArrowRight className="w-4 h-4" />
            </a>
          </div>
    
          <Stats ref={statsRef} className="transition-[opacity,transform] duration-700 ease-out will-change-transform" />
    
          {/* Same framing and depth parallax as the white container, sitting
              directly behind it — hidden until the scroll-driven fade reveals it. */}
          <DepthImage
            ref={orangeImageRef}
            containerRef={sectionRef}
            colorSrc="/setby/orange-cn.png"
            depthSrc="/setby/white-con-depth.png"
            strength={0.015}
            className="absolute inset-0 w-full h-full z-10"
            style={{ transform: "translateY(-4rem)", opacity: 0 }}
          />
    
          <DepthImage
            ref={imageRef}
            containerRef={sectionRef}
            colorSrc="/setby/white-con.png"
            depthSrc="/setby/white-con-depth.png"
            strength={0.015}
            className="absolute inset-0 w-full h-full z-10"
            style={{ transform: "translateY(-90%)" }}
            onReady={playImageEntrance}
          />
    
          <div
            ref={deliveryRef}
            className="absolute bottom-16 sm:bottom-24 right-[5%] sm:right-[8%] z-20 transition-[opacity,transform] duration-700 ease-out will-change-transform"
          >
            <SplitText
              text="Delivery"
              tag="p"
              textAlign="left"
              className="text-[clamp(3.5rem,9vw,10.5rem)] leading-none font-extrabold text-black font-[family-name:var(--font-plus-jakarta-sans)] select-none whitespace-nowrap"
              splitType="chars"
              from={{ y: 20, opacity: 0.2 }}
              to={{ y: 0, opacity: 1 }}
              duration={TEXT_DURATION}
              ease={LOADER_EASE}
              delay={TEXT_CHAR_STAGGER * 1000}
              staggerFrom={3}
              threshold={0}
              rootMargin="0px"
            />
          </div>
        </section>
      );
    });
    
    export default SetbyHero;
    components/ui/setby/depth-image.tsx
    "use client";
    
    import { forwardRef, useEffect, useImperativeHandle, useRef } from "react";
    
    const VERTEX_SHADER = `#version 300 es
    in vec2 aPosition;
    void main() {
      gl_Position = vec4(aPosition, 0.0, 1.0);
    }`;
    
    const FRAGMENT_SHADER = `#version 300 es
    precision highp float;
    out vec4 outColor;
    
    uniform sampler2D uColor;
    uniform sampler2D uDepth;
    uniform vec2 uMouse;
    uniform float uStrength;
    uniform vec2 uCanvasSize;
    uniform vec2 uImageSize;
    uniform float uScale;
    uniform vec2 uOffsetPx;
    uniform float uDepthBlur;
    
    void main() {
      vec2 fragPx = vec2(gl_FragCoord.x, uCanvasSize.y - gl_FragCoord.y);
      vec2 imgPx = (fragPx - uOffsetPx) / uScale;
      vec2 baseUv = imgPx / uImageSize;
    
      if (baseUv.x < 0.0 || baseUv.x > 1.0 || baseUv.y < 0.0 || baseUv.y > 1.0) {
        outColor = vec4(0.0);
        return;
      }
    
      vec2 texUv = vec2(baseUv.x, 1.0 - baseUv.y);
      float depth = textureLod(uDepth, texUv, uDepthBlur).r;
      vec2 offset = uMouse * uStrength * (depth - 0.5);
      vec2 sampledUv = clamp(texUv + vec2(offset.x, -offset.y), 0.0, 1.0);
    
      vec4 baseColor = texture(uColor, texUv);
      outColor = mix(baseColor, texture(uColor, sampledUv), baseColor.a);
    }`;
    
    function loadImage(src: string): Promise<HTMLImageElement> {
      return new Promise((resolve, reject) => {
        const img = new Image();
        img.onload = () => resolve(img);
        img.onerror = reject;
        img.src = src;
      });
    }
    
    function createShader(gl: WebGL2RenderingContext, type: number, source: string) {
      const shader = gl.createShader(type)!;
      gl.shaderSource(shader, source);
      gl.compileShader(shader);
      return shader;
    }
    
    function createTexture(
      gl: WebGL2RenderingContext,
      image: HTMLImageElement,
      withMipmaps = false
    ) {
      const texture = gl.createTexture();
      gl.bindTexture(gl.TEXTURE_2D, texture);
      gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
      gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
      gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
      if (withMipmaps) {
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
        gl.generateMipmap(gl.TEXTURE_2D);
      } else {
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
      }
      return texture;
    }
    
    type Props = {
      colorSrc: string;
      depthSrc: string;
      containerRef: React.RefObject<HTMLElement | null>;
      strength?: number;
      className?: string;
      style?: React.CSSProperties;
      onReady?: () => void;
    };
    
    const DepthImage = forwardRef<HTMLCanvasElement, Props>(function DepthImage(
      { colorSrc, depthSrc, containerRef, strength = 0.02, className, style, onReady },
      forwardedRef
    ) {
      const canvasRef = useRef<HTMLCanvasElement>(null);
      useImperativeHandle(forwardedRef, () => canvasRef.current as HTMLCanvasElement);
    
      const mouseTarget = useRef({ x: 0, y: 0 });
      const mouseCurrent = useRef({ x: 0, y: 0 });
      const imageSize = useRef({ w: 1, h: 1 });
      const onReadyRef = useRef(onReady);
      onReadyRef.current = onReady;
    
      useEffect(() => {
        const canvas = canvasRef.current;
        const container = containerRef.current;
        if (!canvas || !container) return;
    
        const gl = canvas.getContext("webgl2");
        if (!gl) return;
    
        let raf = 0;
        let destroyed = false;
    
        const vertexShader = createShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
        const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
        const program = gl.createProgram()!;
        gl.attachShader(program, vertexShader);
        gl.attachShader(program, fragmentShader);
        gl.linkProgram(program);
        gl.useProgram(program);
    
        const positionBuffer = gl.createBuffer();
        gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
        gl.bufferData(
          gl.ARRAY_BUFFER,
          new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]),
          gl.STATIC_DRAW
        );
        const aPosition = gl.getAttribLocation(program, "aPosition");
        gl.enableVertexAttribArray(aPosition);
        gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);
    
        const uMouse = gl.getUniformLocation(program, "uMouse");
        const uStrength = gl.getUniformLocation(program, "uStrength");
        const uCanvasSize = gl.getUniformLocation(program, "uCanvasSize");
        const uImageSize = gl.getUniformLocation(program, "uImageSize");
        const uScale = gl.getUniformLocation(program, "uScale");
        const uOffsetPx = gl.getUniformLocation(program, "uOffsetPx");
        const uDepthBlur = gl.getUniformLocation(program, "uDepthBlur");
        const uColor = gl.getUniformLocation(program, "uColor");
        const uDepth = gl.getUniformLocation(program, "uDepth");
    
        let colorTexture: WebGLTexture | null = null;
        let depthTexture: WebGLTexture | null = null;
    
        const resize = () => {
          const rect = container.getBoundingClientRect();
          const dpr = Math.min(window.devicePixelRatio || 1, 2);
          canvas.width = rect.width * dpr;
          canvas.height = rect.height * dpr;
          canvas.style.width = `${rect.width}px`;
          canvas.style.height = `${rect.height}px`;
          gl.viewport(0, 0, canvas.width, canvas.height);
        };
    
        const handleMouseMove = (e: MouseEvent) => {
          const rect = container.getBoundingClientRect();
          mouseTarget.current.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
          mouseTarget.current.y = ((e.clientY - rect.top) / rect.height) * 2 - 1;
        };
    
        const render = () => {
          if (destroyed) return;
    
          mouseCurrent.current.x += (mouseTarget.current.x - mouseCurrent.current.x) * 0.08;
          mouseCurrent.current.y += (mouseTarget.current.y - mouseCurrent.current.y) * 0.08;
    
          const { w: imgW, h: imgH } = imageSize.current;
          const scale = Math.min(canvas.width / imgW, canvas.height / imgH);
          const offsetX = (canvas.width - imgW * scale) / 2;
          const offsetY = 0;
    
          gl.uniform2f(uMouse, mouseCurrent.current.x, mouseCurrent.current.y);
          gl.uniform1f(uStrength, strength);
          gl.uniform2f(uCanvasSize, canvas.width, canvas.height);
          gl.uniform2f(uImageSize, imgW, imgH);
          gl.uniform1f(uScale, scale);
          gl.uniform2f(uOffsetPx, offsetX, offsetY);
          gl.uniform1f(uDepthBlur, 2.5);
    
          gl.clear(gl.COLOR_BUFFER_BIT);
          gl.drawArrays(gl.TRIANGLES, 0, 6);
    
          raf = requestAnimationFrame(render);
        };
    
        Promise.all([loadImage(colorSrc), loadImage(depthSrc)]).then(([colorImg, depthImg]) => {
          if (destroyed) return;
          imageSize.current = { w: colorImg.naturalWidth, h: colorImg.naturalHeight };
    
          colorTexture = createTexture(gl, colorImg);
          depthTexture = createTexture(gl, depthImg, true);
    
          gl.activeTexture(gl.TEXTURE0);
          gl.bindTexture(gl.TEXTURE_2D, colorTexture);
          gl.uniform1i(uColor, 0);
    
          gl.activeTexture(gl.TEXTURE1);
          gl.bindTexture(gl.TEXTURE_2D, depthTexture);
          gl.uniform1i(uDepth, 1);
    
          resize();
          render();
          onReadyRef.current?.();
        });
    
        window.addEventListener("resize", resize);
        container.addEventListener("mousemove", handleMouseMove);
    
        return () => {
          destroyed = true;
          cancelAnimationFrame(raf);
          window.removeEventListener("resize", resize);
          container.removeEventListener("mousemove", handleMouseMove);
          gl.deleteTexture(colorTexture);
          gl.deleteTexture(depthTexture);
          gl.deleteProgram(program);
          gl.deleteBuffer(positionBuffer);
        };
      }, [colorSrc, depthSrc, containerRef, strength]);
    
      return <canvas ref={canvasRef} className={className} style={style} />;
    });
    
    export default DepthImage;
    components/ui/setby/split-text.tsx
    "use client";
    
    import React, { useRef, useEffect, useState } from 'react';
    import { gsap } from 'gsap';
    import { ScrollTrigger } from 'gsap/ScrollTrigger';
    import { SplitText as GSAPSplitText } from 'gsap/SplitText';
    import { useGSAP } from '@gsap/react';
    
    gsap.registerPlugin(ScrollTrigger, GSAPSplitText, useGSAP);
    
    export interface SplitTextProps {
      text: string;
      className?: string;
      delay?: number;
      duration?: number;
      ease?: string | ((t: number) => number);
      splitType?: 'chars' | 'words' | 'lines' | 'words, chars';
      from?: gsap.TweenVars;
      to?: gsap.TweenVars;
      threshold?: number;
      rootMargin?: string;
      tag?: 'h1' | 'h2' | 'h3' | 'h4' | 'h5' | 'h6' | 'p' | 'span';
      textAlign?: React.CSSProperties['textAlign'];
      onLetterAnimationComplete?: () => void;
      staggerFrom?: number | 'start' | 'center' | 'end' | 'edges' | 'random';
    }
    
    const SplitText: React.FC<SplitTextProps> = ({
      text,
      className = '',
      delay = 50,
      duration = 1.25,
      ease = 'power3.out',
      splitType = 'chars',
      from = { opacity: 0, y: 40 },
      to = { opacity: 1, y: 0 },
      threshold = 0.1,
      rootMargin = '-100px',
      tag = 'p',
      textAlign = 'center',
      onLetterAnimationComplete,
      staggerFrom = 0
    }) => {
      const ref = useRef<HTMLParagraphElement>(null);
      const animationCompletedRef = useRef(false);
      const onCompleteRef = useRef(onLetterAnimationComplete);
      const [fontsLoaded, setFontsLoaded] = useState<boolean>(false);
    
      // Keep callback ref updated
      useEffect(() => {
        onCompleteRef.current = onLetterAnimationComplete;
      }, [onLetterAnimationComplete]);
    
      useEffect(() => {
        if (document.fonts.status === 'loaded') {
          setFontsLoaded(true);
        } else {
          document.fonts.ready.then(() => {
            setFontsLoaded(true);
          });
        }
      }, []);
    
      useGSAP(
        () => {
          if (!ref.current || !text || !fontsLoaded) return;
          // Prevent re-animation if already completed
          if (animationCompletedRef.current) return;
          const el = ref.current as HTMLElement & {
            _rbsplitInstance?: GSAPSplitText;
          };
    
          if (el._rbsplitInstance) {
            try {
              el._rbsplitInstance.revert();
            } catch (_) {}
            el._rbsplitInstance = undefined;
          }
    
          const startPct = (1 - threshold) * 100;
          const marginMatch = /^(-?\d+(?:\.\d+)?)(px|em|rem|%)?$/.exec(rootMargin);
          const marginValue = marginMatch ? parseFloat(marginMatch[1]) : 0;
          const marginUnit = marginMatch ? marginMatch[2] || 'px' : 'px';
          const sign =
            marginValue === 0
              ? ''
              : marginValue < 0
                ? `-=${Math.abs(marginValue)}${marginUnit}`
                : `+=${marginValue}${marginUnit}`;
          const start = `top ${startPct}%${sign}`;
          let targets: Element[] = [];
          const assignTargets = (self: GSAPSplitText) => {
            if (splitType.includes('chars') && (self as GSAPSplitText).chars?.length)
              targets = (self as GSAPSplitText).chars;
            if (!targets.length && splitType.includes('words') && self.words.length) targets = self.words;
            if (!targets.length && splitType.includes('lines') && self.lines.length) targets = self.lines;
            if (!targets.length) targets = self.chars || self.words || self.lines;
          };
          const splitInstance = new GSAPSplitText(el, {
            type: splitType,
            smartWrap: true,
            autoSplit: splitType === 'lines',
            linesClass: 'split-line',
            wordsClass: 'split-word',
            charsClass: 'split-char',
            reduceWhiteSpace: false,
            onSplit: (self: GSAPSplitText) => {
              assignTargets(self);
              return gsap.fromTo(
                targets,
                { ...from },
                {
                  ...to,
                  duration,
                  ease,
                  stagger: { each: delay / 1000, from: staggerFrom },
                  scrollTrigger: {
                    trigger: el,
                    start,
                    once: true,
                    fastScrollEnd: true,
                    anticipatePin: 0.4
                  },
                  onComplete: () => {
                    animationCompletedRef.current = true;
                    onCompleteRef.current?.();
                  },
                  willChange: 'transform, opacity',
                  force3D: true
                }
              );
            }
          });
          el._rbsplitInstance = splitInstance;
          return () => {
            ScrollTrigger.getAll().forEach(st => {
              if (st.trigger === el) st.kill();
            });
            try {
              splitInstance.revert();
            } catch (_) {}
            el._rbsplitInstance = undefined;
          };
        },
        {
          dependencies: [
            text,
            delay,
            duration,
            ease,
            splitType,
            JSON.stringify(from),
            JSON.stringify(to),
            threshold,
            rootMargin,
            fontsLoaded,
            staggerFrom
          ],
          scope: ref
        }
      );
    
      const renderTag = () => {
        const style: React.CSSProperties = {
          textAlign,
          wordWrap: 'break-word',
          willChange: 'transform, opacity'
        };
        const classes = `split-parent overflow-hidden inline-block whitespace-normal ${className}`;
        // Typed with concrete props rather than a bare ElementType: R3F augments
        // the JSX namespace, and a dynamic element type resolves its props to
        // `never` against the widened namespace.
        const Tag = (tag || 'p') as React.ElementType<React.ComponentPropsWithRef<'p'>>;
    
        return (
          <Tag ref={ref} style={style} className={classes}>
            {text}
          </Tag>
        );
      };
    
      return renderTag();
    };
    
    export default SplitText;
    components/ui/setby/rotating-badge.tsx
    "use client";
    
    import { useEffect, useRef } from "react";
    import { Play } from "lucide-react";
    import gsap from "gsap";
    
    const BADGE_TEXT = "SETBY LOGISTICS • SETBY LOGISTICS • ";
    
    export default function RotatingBadge() {
      const ringRef = useRef<SVGSVGElement>(null);
    
      useEffect(() => {
        const ctx = gsap.context(() => {
          gsap.to(ringRef.current, {
            rotate: 360,
            duration: 12,
            ease: "none",
            repeat: -1,
            transformOrigin: "50% 50%",
          });
        });
    
        return () => ctx.revert();
      }, []);
    
      return (
        <div className="relative w-[150px] h-[150px]">
          <svg ref={ringRef} viewBox="0 0 150 150" className="w-full h-full">
            <defs>
              <path id="badge-circle" d="M 75,75 m -60,0 a 60,60 0 1,1 120,0 a 60,60 0 1,1 -120,0" />
            </defs>
            <text className="fill-black text-[11px] tracking-[0.2em] font-[family-name:var(--font-chivo-mono)] uppercase">
              <textPath href="#badge-circle">{BADGE_TEXT}</textPath>
            </text>
          </svg>
    
          <div className="absolute inset-0 flex items-center justify-center">
            <div className="w-12 h-12 rounded-full bg-black flex items-center justify-center">
              <Play className="w-4 h-4 text-white fill-white" />
            </div>
          </div>
        </div>
      );
    }
    components/ui/setby/stats.tsx
    "use client";
    
    import { forwardRef } from "react";
    import { cn } from "@/lib/utils";
    
    const stats = [
      { value: "500+", label: "Deliveries (mostly on time)" },
      { value: "50+", label: "Cities served" },
      { value: "99%", label: "Packages that arrive intact" },
    ];
    
    const Stats = forwardRef<HTMLDivElement, { className?: string }>(function Stats({ className }, ref) {
      return (
        <div
          ref={ref}
          className={cn(
            "absolute top-1/2 -translate-y-1/2 right-[5%] z-20 flex flex-col gap-8 text-right font-[family-name:var(--font-chivo-mono)]",
            className
          )}
        >
          {stats.map((stat) => (
            <div key={stat.label}>
              <p className="text-4xl font-extrabold text-black">{stat.value}</p>
              <p className="text-sm text-gray-400">{stat.label}</p>
            </div>
          ))}
        </div>
      );
    });
    
    export default Stats;

Props

PropTypeDefaultDescription
heightstring"100vh"Height of the section.